Remnant 2 08.15.23 Patch Notes - Major Nerfs, Armor Update, Scrap Increase

Publish date: 2024-06-13
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Remnant 2’s latest updates brings a wealth of changes to the Xbox and PlayStation versions of the game, each with their own specific problems that needed to be addressed. Performance fixes, increased Scrap, and a ton of balancing changes lead the way here, with Gunfire Games promising that even bigger updates will be coming down the line.

Experienced players will doubtlessly know that Remnant 2 isn’t the kind of game that you put away after the first playthrough, and the developers dropped a hint about making long-term grinding a more rewarding experience for those who want to stick around and experience everything on offer.

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Remnant 2 08.15.23 Patch Notes Overview

For Xbox players, Gunfire doubled down on making it easier to experiment with different builds, highlighting an increase in Scrap as well as making it easier to Respec. They claim there’s still work to be done in this area, but for now, they wanted to encourage more of this instead of holding onto one precious build due to inordinate costs.

There were also a handful of changes to weapons and Archetypes, with both Enigma and Nightfall seeing significant nerfs. These two were becoming clear favorites, but should fall closer in line with your other options now instead of being overtuned.

On the PlayStation side, it was mostly balance changes and a number of adjustments to Armor intended to make lower-level protection a little more important.

Remnant 2 08.15.23 Xbox Patch Notes

Xbox Players: Thank you so much again for your patience for waiting for this patch that we promised! The team has been hard at work addressing issues that many of you have raised via our socials as well as our Discord, Reddit, or Steam forums. This is the first major update intended to address many of the bigger issues right now, but there will be more updates to come – including an additional update we’re planning to release later this week that will address balance changes, bug fixes, and quality of life improvements.

Check out the detailed notes below and thank you all!

Build Number: 1.0.0.11

–Performance and Crashes– 

–Quality of Life– 

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. 

 

–Balance– 

[ Archetypes ] 

Explorer Archetype 

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. 

Archon Archetype 

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. 

Challenger Archetype 

Handler Archetype 

Summoner Archetype 

 

[ Weapons ]  

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. 

[ Enemies ] 

 

[ Multiplayer ] 

–Bug Fixes–

[ Progression & Rewards ] 

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired. 

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode. 

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game. 

 

[ Archetypes ] 

 

[ Gear / Items ] 

 

[ Enemies ] 

 

[ Misc Fixes ]  

Remnant 2 08.15.2023 PlayStation Patch Notes

PS5 Players: Thanks so much for your patience waiting for this patch! This patch addresses balance changes, bug fixes, quality of life improvements.

Build Number: 01.000.008

–Performance and Crashes–

–Achievements & Difficulty Rewards–

DEV NOTE: To unlock difficulty rewards and trophies, you must interact with the World Stone.

–Quality of Life–

–Balance–

[ General ]

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

Armor Evade Value and Stamina Penalty Reference:

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

[ Gear / Items ]

[ Enemies ]

–Bug Fixes—

[ Progression & Rewards ]

[ Archetypes ]

[ Gear / Items ]

DEV NOTE: Seriously though… you know what this is, right?

[ Enemies ]

[ Misc Fixes ]

About the author

Alec Mullins

http://Gamepur.com

Alec Mullins is a freelance writer for Gamepur who specializes in FPS games. They spend their time writing novels, listening to The Mountain Goats, and watching the Call of Duty League. Alec's previous work can be seen at TheGamer and Dexerto, and he can be contacted via Twitter (@LifeAsAlec).

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